Level Design I’ve Worked On

Riding Shotgun

Riding Shotgun is an arcade car combat game. Players commandeer the Crimson Crucible -- driving and shooting across the Mojave mowing down hordes of relentless demons. Keep your wits about you to reach your destination; the City of Sin - Las Vegas.

This game was created over the course of 8 months for our Capstone Thesis project at Sheridan College. The team size was 5 people, and the game was created in Unity.

My roles on the Project were Level Designer and Producer.



UEFN CTF Map

The battle for Fort Periloth begins! The mighty Treants attack and stake their claim to the land around them. On the other side, bloodthirsty Humans fight to hold and expand their empire. Face off in an epic 3v3 experience where the fate of the world is decided.

The level was created during my second year, second semester Level Design class at Sheridan College. I was tasked with the challenge of creating a 3v3 Capture the Flag map based off a fictional world of our choice. The level was created solely by me over the course of 4 weeks. I used Unreal Editor for Fortnite to construct the map